![]() Full-screen in 4:3 aspect ratio (with letterboxing on the sides to fill the empty space of my 16:9 monitor).I know a big part of the appeal of emulation is playing the games at full 1080p/4K with injected anti-aliasing and anisotropic filtering, but I personally prefer to play older games in the resolutions they were designed to be played at. The variable renaming thing just makes absolutely zero sense to me so if it's not some sort of mistake on your part or some extremely rare edge case I have no idea what to tell you.I was inspired to make this thread after I spent several hours yesterday trying to set up an N64 emulator so I could play Ocarina of Time (yes, I own the game). Is the log showing the correct value for those settings whether reading from the rl ini or if you declare a static value? (to rule out a botched write to the pj64 cfg) Is RLUI writing the correct value to the pj64 ini? If it's still not working post a troubleshooting log and I'll take a look to see if I notice anything out of the ordinary or something you may have overlooked. ![]() I would make sure you're editing the settings for the emulator you have set. It could be as simple as you editing the module settings for a different pj64 module than what you have your emulator set or some other mistake. The logic in the module is sound so you're assuming that's what his problem was and not something weird like not having the key/value in the cfg file like brolly mentioned in that post. ![]() If it were some fluke it also wouldn't make sense that it consistently won't work for you. If it were something in the pj64 module again, I would expect to see way more reports given it's a pretty widely used emulator. If that were the case I would expect to see tons of reports here across all of the modules instead of 2 from the same one. Those variable names are not reserved keywords in AHK and are used in every other module. The chances of it being a bug in AHK itself is extremely unlikely. Not to my knowledge but that shouldn't matter. Thought this might be good info to document for others. I have all the latest updates via the automatic updater. so that's what I'm using.īut, I still have to consider this a bug in the P64 module code. ![]() Of course, other issues prevent Project64 from working well even after the changes and I found that retroarch does a great job. so no delay.īy editing the module script and simply changing the name of the 'fullScreen' variable to P64FullScreen and changing the name of "BezelDelay" to P64BezelDelay, the ini file reading function works and sets the variable's value correctly. In the case BezelDelay, it was always set to 0. this resulted in the code always re-writing the Project64 config to DISABLE full screen. I don't know if other included scripts or AHK reserved keywords are to blame, but the variables were never populated with the selected config values. I've moved on to using retroarch for N64, but I couldn't find much online about this issue except that a few other people have seen it.Īfter some quick debugging (to the extent that's possible without all of the source), I discovered that it's the actual variable names used within the script that are causing the issue. So, I was trying to get N64 configured using Project64 and ran into an issue with Project64 Module version 2.2.x which I believe is current.
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